A match-play game assigns a probability weight of earning one point for each choice in the payoff table. There is a preset point total needed to win the match. The first player to reach this point total receives a predetermined payout and the opponent receives a payout of zero. Using this game format, Mark Walker and John Wooders draw an analogy to a tennis game, where the player’s serve and return play are varied in order to create an seemingly unpredictable strategy. They find the result of this action is a minimax outcome. The match-play framework allows the experimenter to test ideas of mixed-strategy play, such as the minimax hypothesis. For further information on the use of match-play games in this context see the reference below.
Mark Walker and John Wooders, “Minimax Play at