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Cataloged Resources

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Content Type: Software Tool

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Game Theory - Software Tool

1. Gambit: Solvers and Analysers

Gambit is a library of game theory software and tools for the construction and analysis of finite extensive and normal form games. Gambit is designed to be portable across platforms: it currently is known to run on Linux, FreeBSD, MacOS X, and Windows 98 and later. Gambit provides: 1. A graphical user interface, based upon the wxWidgets (nee wxWindows) library, providing a common look-and-feel across platforms; 2. A Python API for scripting applications (under development); 3. A library of C++ source code for representing games, suitable for use in other applications. [Details...]

2. Normal Form Game Applet

This applet allows you to create a two-player normal-form (simultaneous move) game with up to four strategies for each player. After you enter the payoffs, the applet solves the game, finding all pure-strategy Nash equilbria (and a unique mixed-strategy equilbrium, if one exists, for two-by-two games). [Details...]

3. Extensive Form Game Applet

This applet allows you to create extensive-form (sequential) games, and have them automatically solved for you. The applet allows up to four players, and up to 14 periods. To use the applet, follow the four steps along the right side of the screen: Pick a prototype game tree. Customize the tree to look like your game Add payoffs Solve To customize the game tree (step two), select a node and drag it, or select "add child" to add a sub-node, or "remove node" to delete it. [Details...]

4. Game Theory Simulation Software

There are correspondingly two types of software available from this page: the Spatial Games software, as the name indicates, simulates a game with strong spatial structure, while the Repeated Prisoner's Dilemma software and the Asymmetric Games software model uncorrelated play. [Details...]

General Experimental Methods - Software Tool

5. z-Tree

z-Tree (Zurich Toolbox for Readymade Economic Experiments) is a software for experimental economics. This software package allows to develop and to carry out economic experiments. In this program features that are needed in most experiments are generally defined. Among them are the communication between the computers, data saving, time display, profit calculation and tools for screen layout. A further strength of the program lies in the versatility: It can be used for a wide range of possible experiments such as public good experiments, structured bargaining experiments or markets - including double auctions and Dutch auctions. Moreover, experiments can easily be composed and combined. [Details...]

Information and Uncertainty - Software Tool

6. Iowa Electronic Markets

The Iowa Electronic Markets are real-money futures markets in which contract payoffs depend on economic and political events such as elections. These markets are operated by faculty at the University of Iowa Tippie College of Business as part of our research and teaching mission. [Details...]

7. Mouselab

The MOUSELAB program can be used to present the instructions for an experiment, present decision problems using one of four general types of screens or "schemas," and automatically record what information was acquired, the duration of the acquisition, search order, and the final judgment or choice. Response times are recorded to an accuracy of 1/60th of a second. In addition to MOUSELAB, the decision laboratory software includes a program called BISECT that can be used in the analysis and reduction of the data generated from the process tracing studies. A final set of programs allow the randomization and counterbalancing of MOUSELAB input files. The programs that make up the mouse decision laboratory software are coded in Microsoft Pascal, Version 4.0, with some of the auxiliary programs for data analysis written in Borland's Turbo Pascal. [Details...]

Market Structure - Software Tool

8. Trade Network Game (TNG) and SimBioSys

The Trade Network Game (TNG) is a framework for studying the formation and evolution of trade networks among strategically interacting traders (buyers, sellers, and dealers) operating under variously specified market protocols. Successive generations of resource-constrained traders choose and refuse trade partners on the basis of continually updated expected utility, engage in trade interactions modelled as 2-person games, and evolve their trade strategies over time. The TNG framework permits evolutionary outcomes to be studied at four different levels: trader attributes (endogenous evolution of personality types); trade network formation (who is trading with whom, and with what regularity); expressed trade behavior (cooperative, predacious,...); and individual and social welfare measures (market efficiency, market power, individual utility levels,...). [Details...]

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